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Game Suggestions

Post  Skater on Sun Aug 24, 2008 1:12 pm

Make all of you're game suggestions here guys
Thank you.
All suggestion's will be looked over and discussed between James and his Moderators.
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Re: Game Suggestions

Post  Kuroda on Tue Aug 26, 2008 9:51 pm

Well, this is what I think needs to happen.
- Majins need to be better balanced. When they could bag for more PL, they were more feared. Now, they're one of, if not THE least chosen class in the game.
- A high gravity training method for those over level 750. It'll be like the HBTC, except you can set your own grav. Weighted clothes will increase the exp gain, and it'll be a tad faster than the ki room, but not much. If not, it can have the same gain as the ki room. It just gets tiring running in circles for hours on end.
- Sagas are good and all, but how about a Saiyan invasion? Planet Vegeta comes to take over Earth, so Saiyans of all levels are scattered throughout the world until X% of them are killed, forcing them to retreat.
- Make different kinds of weights. Ankle weights which SLOWLY increase the user's speed (Up to a max amount), or something like that. Except when these are used in the ki room or with my above gravity training, the user will only gain half of the exp they normally would. I mean, Goku (even while not in SSJ), grew faster and faster as the timeline went on.
- More customizable custom attacks. I'd like to design my own icon to use for the custom attack, instead of choosing one of the preset ones. Maybe make some customs increase speed instead of shooting ki, or make the user restore some PL slowly over time. Something besides a Kame with a custom name.
- SSJ and other transformations should be FAR MORE DRAINING. I know a lot of people wouldn't like this, but in the show, the chars get worn out quickly after being in their trans for a while. Goku could hardly hold SSJ3 against Buu. Something besides a ki drain. Make the time based off of the users stats somehow, or their level? SSJ1 would wear out much slower than SSJ4 though.
- Give Androids unlimited stamina. They don't get worn out like humans do, so why not? This'll make more people play as them, not having to rest while training or after meditating. Of course, shadowboxing for droids would have to be taken out then... Otherwise it'd be way too easy to afk train.
- Maybe give Androids (not bio droids), upgrade chips which up their strength, or defence permanently. These would be very expensive, and could only be used up to X amount of times.
- Make an Experience Pill. Death rate would be 1.5x as high as Stimulant pills, and they'd be more expensive, but they'd allow the user to gain exp twice as fast for the next five minutes, or until they log out or die. Five minutes isn't too long. Maybe have a 10% chance to have it last for 10 minutes.
- Make a way to slowly train Ki, Attack, and Defence. Leveling is good and all, but what if I want to strength train to a certain level? Like how the punching bags used to slowly increase Powerlevel. This way, it'll give higher level'd players something else to do instead of run around in the ki room. No idea how the increase formula would work though.
- New skills. I've been waiting for a Spirit Bomb to be added for a loooong time. All of the attacks right now are pretty much the same, just some faster than others, and some that go further. Destructo disk for players level 500+. If it hits someone, the person's dodge rate will be increased depending on their level. Higher level'd players will be able to dodge more, but it'd be an instant kill (except for on sagas). Mainly just something fun to throw around. Would consume a lot of ki.
- New ways to make Zenni instead of just doing Sagas. Sagas shouldn't give any Zenni at all. Goku: "I beat you Vegeta!" Vegeta: "Yes, you did. Now take this 10,000 Zenni as a prize". There should be quests or something to gain Zenni. This way, high level'd people would gain money at the same rate as a low level'd player would, so they couldn't buy a load of Experience Pills or whatnot and train faster than others. Maybe make Planet Vegeta hold some Saiyan treasures which can be sold on Earth for Zenni?
- More ideas to come, I want to play now, XD!

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Re: Game Suggestions

Post  Krasuar on Wed Aug 27, 2008 5:13 am

- Majins need to be better balanced. When they could bag for more PL, they were more feared. Now, they're one of, if not THE least chosen class in the game.

Already taken care of and in works to be seen about assuming I can ever catch James not doing something... >.<

- A high gravity training method for those over level 750. It'll be like the HBTC, except you can set your own grav. Weighted clothes will increase the exp gain, and it'll be a tad faster than the ki room, but not much. If not, it can have the same gain as the ki room. It just gets tiring running in circles for hours on end.

James is redoing maxexp formulas and exp gain rates in the near future and is going to slow training above 350 every 25 levels. Getting to 750 will be unheard of for quite a long time Razz We are trying to think up new ways to train as well other than run around and lift weights. Have any ideas let us know.

- Sagas are good and all, but how about a Saiyan invasion? Planet Vegeta comes to take over Earth, so Saiyans of all levels are scattered throughout the world until X% of them are killed, forcing them to retreat.

Although interesting and fun, could just fall under new training methods.

- Make different kinds of weights. Ankle weights which SLOWLY increase the user's speed (Up to a max amount), or something like that. Except when these are used in the ki room or with my above gravity training, the user will only gain half of the exp they normally would. I mean, Goku (even while not in SSJ), grew faster and faster as the timeline went on.

Speeds are already handled by your transformations. And some races are already so fast any more speed wouldn't even be noticeable while making the powerful slow races unbeatable now that they can out run everything.

- More customizable custom attacks. I'd like to design my own icon to use for the custom attack, instead of choosing one of the preset ones. Maybe make some customs increase speed instead of shooting ki, or make the user restore some PL slowly over time. Something besides a Kame with a custom name.

Like this quite alot. I had wanted to redo some stuff on the ki system anyway, this only makes it even better.

- SSJ and other transformations should be FAR MORE DRAINING. I know a lot of people wouldn't like this, but in the show, the chars get worn out quickly after being in their trans for a while. Goku could hardly hold SSJ3 against Buu. Something besides a ki drain. Make the time based off of the users stats somehow, or their level? SSJ1 would wear out much slower than SSJ4 though.

Goku, Vegeta, Trunks, and Gohan trained Ssj to not strain their bodies at all. They could maintain Ssj for days upon days without tiring and even hold it while sleeping. But yeah, Endurance drain should be increased along with the rapid growth of it slowed and balanced out more. Should also be added to most all races.

- Give Androids unlimited stamina. They don't get worn out like humans do, so why not? This'll make more people play as them, not having to rest while training or after meditating. Of course, shadowboxing for droids would have to be taken out then... Otherwise it'd be way too easy to afk train.

Androids also had unlimited ki as well. Rem and I were talking about a way to raise max stamina as your level goes so it's not the level 10,000 with as muchs tamina as the level 1 that just logged in. If that does get changed I'd go for Androids max stamina raising faster than other races.

- Maybe give Androids (not bio droids), upgrade chips which up their strength, or defence permanently. These would be very expensive, and could only be used up to X amount of times.

Already designed a system similar to this with my race re-balance that also customizes your Super Android form. Pray James oks it Razz

- Make an Experience Pill. Death rate would be 1.5x as high as Stimulant pills, and they'd be more expensive, but they'd allow the user to gain exp twice as fast for the next five minutes, or until they log out or die. Five minutes isn't too long. Maybe have a 10% chance to have it last for 10 minutes.

I like this idea. Very useful indeed. Although if you increase the death rate by 1.5x of Stim pill you'd die 112.5% of the time.

- Make a way to slowly train Ki, Attack, and Defence. Leveling is good and all, but what if I want to strength train to a certain level? Like how the punching bags used to slowly increase Powerlevel. This way, it'll give higher level'd players something else to do instead of run around in the ki room. No idea how the increase formula would work though.

Bad idea overall for the way the game works. :/

- New skills. I've been waiting for a Spirit Bomb to be added for a loooong time. All of the attacks right now are pretty much the same, just some faster than others, and some that go further. Destructo disk for players level 500+. If it hits someone, the person's dodge rate will be increased depending on their level. Higher level'd players will be able to dodge more, but it'd be an instant kill (except for on sagas). Mainly just something fun to throw around. Would consume a lot of ki.

Yup, like it alot as well. Fits right in with the stuff I want for ki attacks, new ones. Very Happy

- New ways to make Zenni instead of just doing Sagas. Sagas shouldn't give any Zenni at all. Goku: "I beat you Vegeta!" Vegeta: "Yes, you did. Now take this 10,000 Zenni as a prize". There should be quests or something to gain Zenni. This way, high level'd people would gain money at the same rate as a low level'd player would, so they couldn't buy a load of Experience Pills or whatnot and train faster than others. Maybe make Planet Vegeta hold some Saiyan treasures which can be sold on Earth for Zenni?

Clan is primarily a pvp oriented rpg in a way. Most all rpgs give you money and items from killing things like slimes and rats so it's only natural that James made it this way. Maybe a casino so you can gamble your earnings away Razz But yeah I think the amount of Zenni given out and the amount gained for selling sagas items needs to be lowered. People get to rich way to fast.

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Re: Game Suggestions

Post  KeiroShiba on Wed Aug 27, 2008 1:50 pm

Well as far as quests go... Yes we've made plans for them in the future but thats a very long ways down the line to dont get too excited. Quests will reward such things as exp, items, zenni and perhaps skills depending on the way everything works out.. Ive already made many quest icons cause I planned to do this quite some time ago but order of operations.. first things first and they simply arent that important compared to the rest of the things we need to get accomplished first

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Re: Game Suggestions

Post  Kuroda on Tue Sep 02, 2008 9:55 pm

More ideas.

- Make senzus obtainable by doing a Korin quest.
- Make bags that hold different amounts of Senzus. Cheap = 3 senzus or so, Expensive = 50 or more, depending on how much it costs. Can only have one bag per char though. Non-tradeable, Non-dropable, and if you buy an expensive one, it just changed the max amount you can carry.
- Cannot power up Ki. Instead, it'll restore itself gradually. Restoration rates would vary depending on the character's level or race, perhaps both. If this is done, Ki attacks should be stronger, and transformations should all slowly drain Ki.
- Ship malfunctions. Sometimes poo happens. Make the user's spacepod explode upon takeoff by a small chance to add some fun into the game. Not everything is perfect.
- IT should drain 1/10th of the user's max ki.
- Ki attacks should all have mastery levels. They'd do less damage until mastered. Mastery improves with using the skill. This would eliminate skill points, as damage would also be based off of the % mastery. None of that "Ur kameha phaild" crap. It'll shoot every time, it'd just be weaker at a low percent.
- Temporary Fury state for all races. They'd have to be level 250 or higher and do a quest to obtain the skill. If the user is under 25% of their max powerlevel and is hit, they'll have a 10% chance (per hit) to enter a Fury state, in which their attack and defence is doubled for 10 seconds or so. Fury state would be 5% upon witnessing someone die within the user's view, and would last for 20 seconds. Any abuse of this, such as people making droids to watch die so they can Fury and arena woud be bannable. No PL boost. This would also set the user's speed to .5 for its duration.
- Block rate. Need I say more? This would make fights last longer and be far more enjoyable. Although, the block rate would never exceed 10%, otherwise fights would go on for too long.
- Fishing. Eating the fish you catch would restore PL, or they could be sold to buy other items. It's something to do when you're bored, or if you want to stock up on them for training a low level'd character.
- Defence bonus with clothing. I mean seriously, why have Saiyan armor in the game if it doesn't do anything? To look cool? Alright, when's the last time you've seen someone walk around with Saiyan armor on? Exactly...
- Rock training. Bust up rocks for a small amount of EXP. This would be for levels 40-50, when kaioshins and shadowboxing get slow. Just another way of training without having to die. Smaller rocks for lower level'd chars, larger rocks for higher level'd chars. The rocks would be on the world map or around town, would break after being hit a number of times, or after being hit by someone strong, and would respawn every 2 hours or so. This would give demons/dragons a new way to train up without having to lift or party.
- Halfies should be able to fuse with Humans as well as Saiyans. Why? They're half of each, and if they can fuse with Saiyans, they must be able to fuse with Humans.
- Flying should very slowly drain Ki.
- Powering up your PL should train some Ki. One button on and off. Like, you press a button to start powering up, it restores X% of your max PL every second, and drains X/5% of your max ki every second. Formula could be reworked, but you get what I mean.
- Bodily Damage. Stronger players have a higher chance of causing damage to arms (slows down attacks and decreases attack strength), legs (causing the player to move slower), or head (makes them unable to use ki attacks or something) for a certain amount of time. Chest damage would slow down ki and pl regen. Something to that effect.
- More ideas to come. I want to play again D: Just got bored of lifting for a while.

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Re: Game Suggestions

Post  Krasuar on Tue Sep 02, 2008 10:39 pm

- Make senzus obtainable by doing a Korin quest.
I likes it. Make James like it. Gogogogogo.

- Make bags that hold different amounts of Senzus. Cheap = 3 senzus or so, Expensive = 50 or more, depending on how much it costs. Can only have one bag per char though. Non-tradeable, Non-dropable, and if you buy an expensive one, it just changed the max amount you can carry.
Eh.. no so much. Interesting but James already capped them so there is your bag Razz

- Cannot power up Ki. Instead, it'll restore itself gradually. Restoration rates would vary depending on the character's level or race, perhaps both. If this is done, Ki attacks should be stronger, and transformations should all slowly drain Ki.
FUCKHEAD you stole my idea I already talked to Rem about! Die infidel!

- Ship malfunctions. Sometimes poo happens. Make the user's spacepod explode upon takeoff by a small chance to add some fun into the game. Not everything is perfect.
Pure evil and should be coded in right now. Get on it James. Go.

- IT should drain 1/10th of the user's max ki.
Works for me. Stop ITing to me you fuckers.

- Ki attacks should all have mastery levels. They'd do less damage until mastered. Mastery improves with using the skill. This would eliminate skill points, as damage would also be based off of the % mastery. None of that "Ur kameha phaild" crap. It'll shoot every time, it'd just be weaker at a low percent.
James said he is redoing the skill system and didn't specify how yet. >.< Interesting idea either way.

- Temporary Fury state for all races. They'd have to be level 250 or higher and do a quest to obtain the skill. If the user is under 25% of their max powerlevel and is hit, they'll have a 10% chance (per hit) to enter a Fury state, in which their attack and defence is doubled for 10 seconds or so. Fury state would be 5% upon witnessing someone die within the user's view, and would last for 20 seconds. Any abuse of this, such as people making droids to watch die so they can Fury and arena woud be bannable. No PL boost. This would also set the user's speed to .5 for its duration.
Eww no! That's almost like the new ability I made for Bebis!

- Block rate. Need I say more? This would make fights last longer and be far more enjoyable. Although, the block rate would never exceed 10%, otherwise fights would go on for too long.
Eh.. Dodge and you take no damage so do that more >_> Although I do like random passive ability stuff. Very Happy

- Fishing. Eating the fish you catch would restore PL, or they could be sold to buy other items. It's something to do when you're bored, or if you want to stock up on them for training a low level'd character.
Seafood be gay.

- Defence bonus with clothing. I mean seriously, why have Saiyan armor in the game if it doesn't do anything? To look cool? Alright, when's the last time you've seen someone walk around with Saiyan armor on? Exactly...
Idea in the works on making stuff actually useful already Razz I'll be sure to do some saiyan armor in with the saga item rework.

- Rock training. Bust up rocks for a small amount of EXP. This would be for levels 40-50, when kaioshins and shadowboxing get slow. Just another way of training without having to die. Smaller rocks for lower level'd chars, larger rocks for higher level'd chars. The rocks would be on the world map or around town, would break after being hit a number of times, or after being hit by someone strong, and would respawn every 2 hours or so. This would give demons/dragons a new way to train up without having to lift or party.
SNES Legend of the Saiyan FTW! At least I think that's the name, and they blew up rocks to train ki. Same difference.

- Halfies should be able to fuse with Humans as well as Saiyans. Why? They're half of each, and if they can fuse with Saiyans, they must be able to fuse with Humans.
But but but.. I uh. >_> <_< Why can't they already James? Huh? Huh?

- Flying should very slowly drain Ki.
Indeed it should.

- Powering up your PL should train(Mean drain?) some Ki. One button on and off. Like, you press a button to start powering up, it restores X% of your max PL every second, and drains X/5% of your max ki every second. Formula could be reworked, but you get what I mean.
Negative, or it throws the whole Goku powering up to gather enough energy to kill Kid Buu stuff out the window.

- Bodily Damage. Stronger players have a higher chance of causing damage to arms (slows down attacks and decreases attack strength), legs (causing the player to move slower), or head (makes them unable to use ki attacks or something) for a certain amount of time. Chest damage would slow down ki and pl regen. Something to that effect.
Eh... there isn't an attack rate to modify anyway. O.o

- More ideas to come. I want to play again D: Just got bored of lifting for a while.
Wanna lift my Majin for me? Very Happy

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Re: Game Suggestions

Post  KeiroShiba on Wed Sep 03, 2008 10:53 am

Lol umm yeah I already had the koren quest idea and many other quest ideas that hopefully should be added in the future.

Yes theres already a cap, no need to have different set caps, you can hold too many as it is. people rely on senzues too much anyways.

I dont like the ship malfuntion idea.. with the rate of zenni gain for lower players and seein is how sagas are currently the only way to obtain zenni (except winning arena fights) I think that this idea is a little too evil, Id like the game to be funner, not a pain in the ass.

I have nothing against the IT drain, altho the ki regeneration idea would be good, I would like it to involve your intelligence and ki mastery, hell throw endurance into the mix also. I would like intelligence to have a more important role :p

I agree with kras on the temp fury and block rate.. Altho yes passive abilitys are good but you CAN dodge attacks based on your speed and ability to fight, and thats how it should be, passively dodging shit.. idk just doesnt really make people want to get better at fighting if its just gonna randomly evade/block things.

It would be nice to have little skills that can be improved and help you out early in the game, altho fishing doesnt really seem like it should be one of them. also I dont like the idea of eating food to regain pl. Its kinda been over used in several games, I rather have something more original.

I absolutely agree that clothes and weapons should have an effect on your stats, Hell weighted clothing should slow you down a little until you get stronger and are able to move faster.

Halfies and humans should be able to fuse yes, Buuuut if you wanna think of things that way then technically Bio-Androids should be able to fuse with EVERY race, which would just be insane fusions. And then again Buus should be able to absorb any race for a temporary stat increase like a fusion of sorts.

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Re: Game Suggestions

Post  Krasuar on Wed Sep 03, 2008 7:30 pm

Bios can't fuse with Majins. Razz Cell didn't have his DNA.

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Re: Game Suggestions

Post  Sesshouraku on Wed Sep 03, 2008 9:49 pm

Don't forget about dragons, bebis, and demons.

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Re: Game Suggestions

Post  Nethys on Thu Sep 04, 2008 1:32 am

Another thing about when training - Is somewhere like Kaioshins, instead of just running there maybe have different lvled weights to lift. And that area's gravity would be the gravity affecting how much exp you earn, etc.

Yes.. we have all wanted to have Halfies to fuse with Humans. Why has this not been implimented is beyond me. Sure they are both different transformations but a way to over come that is to have whoever asked first for the fusion, that form should be what is used or something. Ex: Human asked to fuse with Halfie, therefore the fusion would have Super Human transformations. Vice Versa if the Halfie asked the Human.

The Scoreboard.. ah I remember that. I believe the reason that James had taken it out was because it was eating up too much CPU. The reason I think that did it was because there was so many people playing at the time, with all of their alts and such. Because it would record everyone from lvl 1. Maybe having it lvl 50+ or something would decrease that CPU usage because not so many names would be on it. Another thing is what Rem said, even incorporate it into the Who Verb which brings me to the next thing. I hate it when you can't press the 'who' verb right after. I know of so many times when I quickly exited the screen, and then wanted to see it again but couldn't for that amount of time.

Having Budo's regularly. And maybe having more then one at a time. 1 for really high lvled ppl and another for lower lvled ppl. Like the 'accept' if someone was to click on it and they didn't make the requirements of the budo would be told so in the chat window. "You are too low leveled to join this Budokai." or something to that effect.

Ah.. the wonderful sub in which I will greatly miss. *curses James* I remember when 2.5 came out and the dragons were first introduced. Lucky for me James asked me to be a tester. I was overjoyed (lolz). And James gave me a sub-key for being a tester. Loved it so much. So is there anything for the people that have payed for the sub keys, or were given to from James. And not people that steal the keys *cough* Reece *cough* some sort of reward or item or of the such, free budo wish or something. I dunno just spittin' out ideas. Hit it up with replies!

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